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Welcome to Operation Revival!

Your source for infromation about the Battletech CCG from Wizards of the Coast (WotC).


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What is the Battletech CCG?

The year is 3050, and war is a way of life.

BattleTech is the trading card game of armored combat in the 31st century. You hold in your hands enough firepower to take a planet... or lose an empire. The game combines the collectibility of traditional sports cards with a strategy game set in a war-torn future. No board, no joystick--just you and a friend locked in a conflict using 30-ton BattleMechs. Sold in 15-card "booster packs" and 60-card "starter decks," BattleTech is played by two players, and an average game takes about 20 minutes. The cards themselves are illustrated by top fantasy and science fiction artists, and depict the BattleTech universe in rich detail.

Published from 1996 to 1998 the Battletech CCG represents the Battletech universe during the Clan Invasion era of 3050 to 3060. Specific cards though can represent character units and events from before that time period or slightly after. The game

From the creators:

BattleTech® isn’t just a game; it’s a vast universe of infinite complexity, populated by intriguing characters and their monstrous machines of war. The BattleTech® board game gives you a look at thisuniverse from the point of view of the individual MechWarrior®, battling the enemies of your Houseor Clan at the controls of a massive BattleMech. Each player controls a small unit of ’Mechs, clashingin a deadly dance of alternating fire and maneuvering across various battlefields.

In this trading card game, you see the universe from a different view: that of a MechCommander™.You engage your opponent in a fast-paced battle of nerves, using BattleMechs, subterfuge, and sheerluck to win the campaign. This difference of scale, along with the unique nature of trading cardgames, calls for certain kinds of game mechanics, many of which are completely different from thehex-based board game of BattleTech®.

Throughout the design and development of this game, everyone at FASA worked hard to ensure that the overall flavor of combat in the BattleTech® universe, as well as the specific BattleMechs, weapons,and famous characters, survived the transition from board game to card game. Hopefully, yourfavorite ’Mech®made it through okay. Enjoy!

Bryan Nystul
BattleTech®
Line Developer
FASA Corporation

Georges Clemenceau once said “War is too important a matter to be left to the generals.” That’swhere you come in–the BattleTech® universe is vast and inviting, and we’ve tried to develop a trad-ing card game based on it that does more than put you in command of a battle–it puts you in com-mand of a war. Deciding how to commit your defensive resources, choosing the right time to attack, garnering political support versus deploying ’Mechs versus performing nefarious subterfuge–theseare decisions of more than just a general. They’re the decisions of a MechCommander.

The mechanics of the BattleTech® board game and the BattleTech® trading card game are, for obvi-ous reasons, very different. I believe, however, that hardcore BattleTech® players, long-time tradingcard game players, and players who are experiencing both worlds for the first time will all find some-thing exciting in the BattleTech® TCG. This game is a testimony to the mutual belief of Wizards of theCoast and FASA that there are always new ways to see the universe: if there is a Clan way, there is nodoubt an Inner Sphere way as well.

Richard Garfield
BattleTech® TCG Game Designer
Wizards of the Coast

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